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Armor: ID'ing ease, display [Base modifier values]

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In my opinion it would be a bit easier to determine the quality of armor pieces if the protection base modifier values were displayed after each protection value; indicated in brackets after the (value).

While I am in the process of building multiple suits I have found Covenant Armor to be a challenge in comparing pieces of protection values. I know the values can be increased through tinkering but I believe if the base modifier value was listed (ex: AA 1.2 - 1.6) then it would be easier to compare armor and plan for future tinkering. For instance if Slash protection base modifier value is 0.4 then it would take two tinks to raise it from Below Average to Average yet if the Slash protection base modifier value is 0.6 then it would take possibly 1 tink to raise to Average.(if the calculation rounds up).

I assume, in theory, the actual base modifier value should remain unchanged from buffed Armor Levels because of Hollow attacks can ignore Item Enchantment buffs/banes. From a coding perspective I'm not sure how much tweaking would be involved to display the protection base modifier values on on armor (perhaps to time consuming which is why it wasn't done to begin with?). However as I am getting a better understanding and new found appreciation of armor I felt I should at least make a suggestion because this protection values is complex, and if the suggestion is a simple solution then all the better.

If others feel this is unnecessary then please offer some tips or advice with putting together Covenant Armor armor suit, etc. aiming for protection against like Hollow because I admit this specific area I am a novice in.

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