currently, I am not happy with mobs' new resisting and extreme defense skills.
it take longer to kill.
so I am wondering if we may get new render upgrades.
instead of creating from salvaging bags we used, normal zircon for +1 magic resist or normal iron +1 for weapon mod upgrade.
new idea were meant for +200 level special loots, finding "pristine" zircon shards and combine them just like shadow fragment concept, once the total amount of zircon shards and you finally get "Pristine Zircon" sigil and work like tinker skills, then it give bonus +2 to armors or other items.
ideas is about tinker "next tier" as Pristine sigils? classic tinkering bags still give +1 can be use for all levels, but Pristine Sigils are restricted for +200 levels to wield.
if there going to be next tier for number 3, as "Flawless Sigils" for +3 for post 250 lvl's end-game, unless if it is too overpower?
any suggestion? pro or con? please let me know if there is flaw or cool idea? explain why please. thanks for your time reading this.
it take longer to kill.
so I am wondering if we may get new render upgrades.
instead of creating from salvaging bags we used, normal zircon for +1 magic resist or normal iron +1 for weapon mod upgrade.
new idea were meant for +200 level special loots, finding "pristine" zircon shards and combine them just like shadow fragment concept, once the total amount of zircon shards and you finally get "Pristine Zircon" sigil and work like tinker skills, then it give bonus +2 to armors or other items.
ideas is about tinker "next tier" as Pristine sigils? classic tinkering bags still give +1 can be use for all levels, but Pristine Sigils are restricted for +200 levels to wield.
if there going to be next tier for number 3, as "Flawless Sigils" for +3 for post 250 lvl's end-game, unless if it is too overpower?
any suggestion? pro or con? please let me know if there is flaw or cool idea? explain why please. thanks for your time reading this.