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More CE design needed

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The Chaos Quest can be classified as a "Server Wide" quest. While this is not a new concept it's not often implemented successfully. World Bosses have been around for several years & Rift was recently designed with this concept in mind. It's also been done manually in many games as GM spawn or Quest objectives.

One of the differences in the CE quest is the lack of "Boss loot" to be fought after. It doesn't encourage the elite members to monopolize on the games best items simply because the quest does not offer these things. Everyone who attends receives the same exp & items.

The quest is short, but it demonstrates one of the better aspects of the game. There should be more of these types of quests available. Something more like the CF portion slightly redesigned. The CF portion may be done with multiple parties, but it doesn't have the same effect as each party acts independently and needs the bosses individually.

Something that is more a universal quest seems the best solution.

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