All the extreme nerfs to classes repeatedly
The insanely hard quests for no reward (mostly lvl 18-38 then lvl 47+) slays with 00.5% of lvl on completion
Broken kingdom skills, broken hero perks never fixed
Rubberbanding never fixed
The huge solo mob buffs & xp nerf
All the quests lines that require each person in the fellow personally having to kill to advance ( cant tell me no one ever said hey....what about the healers and support classes )
Did i mention the quests? If someone dies they get no credit for the advance....WTF lol (non fellow shared kills, cant tell me that wasn't ment to make people quit)
Forgot to mention the over nerfing of all classes.....again
Making all the buff and debuff classes human. Tumi & Lugi buff/debuff classes are so irrelevent that no one even plays them for that reason. Seriously thats most annoying out of everything.
Crazy HP regen on group mobs, forcing groups to break up if they don't have a bunch of humans for buffs and debuffs. This 1 change alone would be a primary reason why people just say **** it and log off or quit cause u cant kill anything without human debuffs.
I find it hard to believe at least a few of these changes weren't implemented in order to get the player base to quit on the back end of the AC2 days.
The insanely hard quests for no reward (mostly lvl 18-38 then lvl 47+) slays with 00.5% of lvl on completion
Broken kingdom skills, broken hero perks never fixed
Rubberbanding never fixed
The huge solo mob buffs & xp nerf
All the quests lines that require each person in the fellow personally having to kill to advance ( cant tell me no one ever said hey....what about the healers and support classes )
Did i mention the quests? If someone dies they get no credit for the advance....WTF lol (non fellow shared kills, cant tell me that wasn't ment to make people quit)
Forgot to mention the over nerfing of all classes.....again
Making all the buff and debuff classes human. Tumi & Lugi buff/debuff classes are so irrelevent that no one even plays them for that reason. Seriously thats most annoying out of everything.
Crazy HP regen on group mobs, forcing groups to break up if they don't have a bunch of humans for buffs and debuffs. This 1 change alone would be a primary reason why people just say **** it and log off or quit cause u cant kill anything without human debuffs.
I find it hard to believe at least a few of these changes weren't implemented in order to get the player base to quit on the back end of the AC2 days.