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What should I sacrifice?

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With 9 armor slots, 2 underclothes slots, 4 jewelry slots and 1 trinket slot one can reasonably expect to be able to build a suit with 16 cantrips. I count 4 jewelry slots because one is used by a +health item, for me it's the Refulgent Bracelet, though I may switch that our for the +25 neck piece.

Now the way I see it as a melee you really need to have all 7 wards, all 6 attributes, magic and melee d and your primary offensive skill at a minimum. That is 16 cantrips but with these new, to me, skills, recklessness, shield etc., I wonder if I should maybe try to make a suit with some interchangeable parts. Maybe just equip wards based on the area I'm in. Problem is I'm forgetful and i always seem to have pack space issues. It would obviously be nice to find duals to cover everything but I can hardly count on that.

What it boils down to is, what are the must haves? I'm not too clear on if I should even bother getting a shield or dirty fighting cantrip. Also, I'm hoping I can get those seeds for my magic cantrip needs mostly for eventual self buffing with 8s.

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