Have a bunch of suggestions I've jotted down for months. I'll break them into categories. Not sure if there is a "day of Dev's time" upcoming or anything, but it can't hurt to post stuff here I suppose.
Primary Suggestions (please, please do these. These are not in any specific order.)
1. Change the Amelia's Lost Toys quest to be during the day in Graveyard instead of night. Since GY got upgraded, it is virtually impossible to do this quest without a small army due to the density of spawns in GY. I don't think this was intended. Not sure how anyone could do this now.
2. Remove the the level restrictions on the Aspect of Grael Quests. These quests look cool, but no one does the lower level ones due to level restriction. They have housing items that would be cools to have as well. If necessary, can remove the Mukkir Slayer token from the lower level ones.
3. Same as 2 for Splitting Grael quests. The helmets look cool and could be used in tailoring. Seems like these are quest content that is just not being used because it can't be accessed. Too bad.
4. Fix Hoshino Must Die. See the other threads in the general forum, specifically the posts by Dakmor Kavu.
5. Change the Slave Master Quest to make it more player friendly. Make the Mu-miyah device spawn in the same spot every time, for everyone. It can be in a spot on the cliffs that requires jumping if you want. Make the bosses that drop the items in the Sand Caves drop 9 items each. It is painful enough to find them once as it is since they don't always spawn in the same room. Make the flagging for the temple permanent, or partially permanent, or something. This is a really cool quest that is just a bit too tedious. I'd love to see it run more often.
6. Increase the lum reward for Wardley and the Wights and Gearknight Crossbow to make them more consistent with other lum quests.
7. Separate The Jester quest from the Lord Mhoire Quest. This will allow it to be run more often. It is hard enough to get a good group for GY colo these days.
Secondary Suggestions (not as important in my opinion)
1. Use Olthoi Island for a quest. It just sits there doing nothing.
2. Let Olthoi players talk in Non-PK chat. Might make them useful in some way.
3. Make the chest after completing GY colo contain tier 8 loot, or more GY tokens, or something.
4. Make the colo chest contain tier 8 loot.
5. Use some of the unused salvage types to do something. The salvage market is dominated by 4-5 types of salvage. It would be nice to see it become more diverse. Update some of the salvage that is not so useful (minor cantrips, heritage reqs).
6. Make there a reason to visit towns. Move Ulgrim every patch. Move the Candeth treehouse vendors every patch, but only allow those who are flagged to use them. Or let everyone use them, at least people are visiting a town then. Move the Kara monthly quest NPCs every patch. Are there no NPCs in all of Dereth that travel from town to town?
De Facto Suggestions (stating the obvious)
1. Find a way to merge the white servers.
2. Make the game free to play.
3. Advertise and get the game on Steam or somehow more widely available.
Primary Suggestions (please, please do these. These are not in any specific order.)
1. Change the Amelia's Lost Toys quest to be during the day in Graveyard instead of night. Since GY got upgraded, it is virtually impossible to do this quest without a small army due to the density of spawns in GY. I don't think this was intended. Not sure how anyone could do this now.
2. Remove the the level restrictions on the Aspect of Grael Quests. These quests look cool, but no one does the lower level ones due to level restriction. They have housing items that would be cools to have as well. If necessary, can remove the Mukkir Slayer token from the lower level ones.
3. Same as 2 for Splitting Grael quests. The helmets look cool and could be used in tailoring. Seems like these are quest content that is just not being used because it can't be accessed. Too bad.
4. Fix Hoshino Must Die. See the other threads in the general forum, specifically the posts by Dakmor Kavu.
5. Change the Slave Master Quest to make it more player friendly. Make the Mu-miyah device spawn in the same spot every time, for everyone. It can be in a spot on the cliffs that requires jumping if you want. Make the bosses that drop the items in the Sand Caves drop 9 items each. It is painful enough to find them once as it is since they don't always spawn in the same room. Make the flagging for the temple permanent, or partially permanent, or something. This is a really cool quest that is just a bit too tedious. I'd love to see it run more often.
6. Increase the lum reward for Wardley and the Wights and Gearknight Crossbow to make them more consistent with other lum quests.
7. Separate The Jester quest from the Lord Mhoire Quest. This will allow it to be run more often. It is hard enough to get a good group for GY colo these days.
Secondary Suggestions (not as important in my opinion)
1. Use Olthoi Island for a quest. It just sits there doing nothing.
2. Let Olthoi players talk in Non-PK chat. Might make them useful in some way.
3. Make the chest after completing GY colo contain tier 8 loot, or more GY tokens, or something.
4. Make the colo chest contain tier 8 loot.
5. Use some of the unused salvage types to do something. The salvage market is dominated by 4-5 types of salvage. It would be nice to see it become more diverse. Update some of the salvage that is not so useful (minor cantrips, heritage reqs).
6. Make there a reason to visit towns. Move Ulgrim every patch. Move the Candeth treehouse vendors every patch, but only allow those who are flagged to use them. Or let everyone use them, at least people are visiting a town then. Move the Kara monthly quest NPCs every patch. Are there no NPCs in all of Dereth that travel from town to town?
De Facto Suggestions (stating the obvious)
1. Find a way to merge the white servers.
2. Make the game free to play.
3. Advertise and get the game on Steam or somehow more widely available.