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Suggestion for Hero level Combat

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Hey everyone,

Something that bothers me about the higher end game mechanics with our character is focus.

I feel that as it is now, focus is a very non engaging addition to higher end game combat and could be much much more satisfying.

My remedy for the situation to make it more engaging is that it should be a mechanic much like the idea behind "rage." That is to say that; It regenerates in combat a flat percent value and when you attack, it regenerates faster than just standing still.

Out of combat, it should regenerate but at a slow base value than while in combat but not attacking.

This makes hero skills viable all the time, such as the portal summons etc... As it is now, to use these non combat abilities, you have to run into combat, kill mobs of appropriate level (which isn't always possible) and gain a flat value each kill and then use them once out of combat.

At the very least, focus should be generated per attack rather than per monster kill if the flat baseline regen value is something the developers and players are absolutely against, though I think its a good idea for all your non combat perks and hardly game breaking.

I think this would make end game combat alot more fun, dynamic, fluid and engaging.

This could also benefit from hero skills that could exist to increase regen base line values or amount generated per attack etc and allow for even more future non combat perks to find there way into the game and have real value and utility.

Is this possible or way beyond the scope of what turbine intends to do with the game?

Please share your thoughts on this matter! Perhaps the devs could chime in as well?

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