And in no specific order but on the pages infront of me:
1.) All Spells, especially useful for extreme templates (melee's), should have a progressing chance to break the monsters resistance with each consecutive cast. Very helpful on DT as well. Basically, Each consecutive casting of the same spell decreases the chance of being resisted by 10%. Could be thrown on an Aug along with many other of my suggestions.
- This helps because anything that helps in PVM is good and in PVP it has always been DPS. If players spend 10 times casting a spell to eventually land, another player could have already killed that creature/player. Atleast eventually you'll land and that is why I am suggesting it. This helps with PVM. Minus the monsters immune to magic.
2.) In PVM, when a quest or creature is strong you can get more players. In PVP, you can, but then they could. This is why there needs to be a distinguishable difference in items and stats/skills between PVM and PVP combat.
3.) Players should be able to learn the abilities of NPC's. Special ones like learning to translate certain quest documents or crafting a mattekar Robe and eventually lifting the seal for someone to enter Bellas.
4.) Internal Epic Notifier or customary Menu. Decal is laggy.
5.) Ability to upload a gif or jpg from our computer which is viewable through a journal window called "see map". Basically you could cut a whole in the entire client so it's like a paint program in the background. Add in more stuff we can do from our own computer to enhance our experience. Skins/Mods etc.
6.) ISO: Still a better reason to go to the two society side places. moarsman and freebooters. Increase quest rewards?
7.) PVM wand bonus: this turns a wand to PVM mode and increases tinks to 15. Add up to 5 augs to increase this number to 20. Or any NPK has PVM wands and PK's have PK wands.
8.) A central collector of all the weird quest items. Almost like a town crier too. However you drop banderling scalps, virindi crystals and other weird stuff and get quest points. You can only do 10 of each type of quest item (pile of sticks is one too) before you have to wait until you fullfill every quest collection type. You get quest points. I'd spend my quest points on that frozen staff out of the undead town that lets u be immune to cold vulns for gharus.
-benefit of this is players keep these items in pack and/or pick them up and are more likely to look them up and see what else they can do with them.
9.) DT needs a NPC buffbot.
10.) Characters should share XP at level 0. Atleast for now. You can always change it back if u get zillions more subscriptions.
11.) Someone on LC mentioned it'd be nice for same account corpse looting.
12.) I'd like to be able to put my mouse over salvage and it tell me how much WRK it is.
13.) I'd like a sorting system that sorts by: value, stacks, burden, attribute, type, time since last acquired. I'd like it to sort from main pack to side packs. and reverse possible start sort.
14.) Aetheria Upgrade? Suggested? Turn 10 lvl 3 aetherias in to get a lvl 4.
15.) Epic Exchanger Modifier: Give 2 epic item+ 180 item (if u want armor back), and receive 1 random 180 item flagged unable to gamble with again.
16.) Imbue an npc with the gift of knowledge. Basically this NPC just links the item to the original NPC. Almost like the quest contracts you have. But could save people from going to wikkii so much if they don't have the contract.. okay horrible idea.
17.) Quest descriptions on items, i've seen some. Turn the Egg to Guard Bey. Etc.
18.) Weapon Exchanger = Give 3 375 wields and get a random 275 weild back. This idea is to use loot and recycle it instead of selling or salvaging it.
19.) Salvage Exchanger = Give 2 Bags of Wrk 10 Slavage and get a random Bag of Salvage Back. Helpful if people collect gold salvage bags. It'd be cool to turn in 2 porcelien bags of salvage and get 1 steel back. (this is another way to make loot more worth picking up)
20.) Alchemy = A process to change a material into another material. Silver to Iron. Platinum to diamond. You could even jump skip hop and have it check salving skill and it goes from item to a bag of different material salvage. All we want is the different bag of salvage, and don't care how it was done.
21.) Alchemy upgrade + Fletching = Createds a new arrow that only lasts 5 mins (30 min cool down) (PK players) and 60 mins (NPK players) and casts a spell on hit (or chance to proc). Vulns, Creature Debuffs etc. So to implement doing such and so creates a new type of arrow that has such and such properities. Make it like the mukkir spear stone thing at mansion. once every 24 hours.
all i got for now hope i helped
1.) All Spells, especially useful for extreme templates (melee's), should have a progressing chance to break the monsters resistance with each consecutive cast. Very helpful on DT as well. Basically, Each consecutive casting of the same spell decreases the chance of being resisted by 10%. Could be thrown on an Aug along with many other of my suggestions.
- This helps because anything that helps in PVM is good and in PVP it has always been DPS. If players spend 10 times casting a spell to eventually land, another player could have already killed that creature/player. Atleast eventually you'll land and that is why I am suggesting it. This helps with PVM. Minus the monsters immune to magic.
2.) In PVM, when a quest or creature is strong you can get more players. In PVP, you can, but then they could. This is why there needs to be a distinguishable difference in items and stats/skills between PVM and PVP combat.
3.) Players should be able to learn the abilities of NPC's. Special ones like learning to translate certain quest documents or crafting a mattekar Robe and eventually lifting the seal for someone to enter Bellas.
4.) Internal Epic Notifier or customary Menu. Decal is laggy.
5.) Ability to upload a gif or jpg from our computer which is viewable through a journal window called "see map". Basically you could cut a whole in the entire client so it's like a paint program in the background. Add in more stuff we can do from our own computer to enhance our experience. Skins/Mods etc.
6.) ISO: Still a better reason to go to the two society side places. moarsman and freebooters. Increase quest rewards?
7.) PVM wand bonus: this turns a wand to PVM mode and increases tinks to 15. Add up to 5 augs to increase this number to 20. Or any NPK has PVM wands and PK's have PK wands.
8.) A central collector of all the weird quest items. Almost like a town crier too. However you drop banderling scalps, virindi crystals and other weird stuff and get quest points. You can only do 10 of each type of quest item (pile of sticks is one too) before you have to wait until you fullfill every quest collection type. You get quest points. I'd spend my quest points on that frozen staff out of the undead town that lets u be immune to cold vulns for gharus.
-benefit of this is players keep these items in pack and/or pick them up and are more likely to look them up and see what else they can do with them.
9.) DT needs a NPC buffbot.
10.) Characters should share XP at level 0. Atleast for now. You can always change it back if u get zillions more subscriptions.
11.) Someone on LC mentioned it'd be nice for same account corpse looting.
12.) I'd like to be able to put my mouse over salvage and it tell me how much WRK it is.
13.) I'd like a sorting system that sorts by: value, stacks, burden, attribute, type, time since last acquired. I'd like it to sort from main pack to side packs. and reverse possible start sort.
14.) Aetheria Upgrade? Suggested? Turn 10 lvl 3 aetherias in to get a lvl 4.
15.) Epic Exchanger Modifier: Give 2 epic item+ 180 item (if u want armor back), and receive 1 random 180 item flagged unable to gamble with again.
16.) Imbue an npc with the gift of knowledge. Basically this NPC just links the item to the original NPC. Almost like the quest contracts you have. But could save people from going to wikkii so much if they don't have the contract.. okay horrible idea.
17.) Quest descriptions on items, i've seen some. Turn the Egg to Guard Bey. Etc.
18.) Weapon Exchanger = Give 3 375 wields and get a random 275 weild back. This idea is to use loot and recycle it instead of selling or salvaging it.
19.) Salvage Exchanger = Give 2 Bags of Wrk 10 Slavage and get a random Bag of Salvage Back. Helpful if people collect gold salvage bags. It'd be cool to turn in 2 porcelien bags of salvage and get 1 steel back. (this is another way to make loot more worth picking up)
20.) Alchemy = A process to change a material into another material. Silver to Iron. Platinum to diamond. You could even jump skip hop and have it check salving skill and it goes from item to a bag of different material salvage. All we want is the different bag of salvage, and don't care how it was done.
21.) Alchemy upgrade + Fletching = Createds a new arrow that only lasts 5 mins (30 min cool down) (PK players) and 60 mins (NPK players) and casts a spell on hit (or chance to proc). Vulns, Creature Debuffs etc. So to implement doing such and so creates a new type of arrow that has such and such properities. Make it like the mukkir spear stone thing at mansion. once every 24 hours.
all i got for now hope i helped