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Weapons mods important again

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Back in olden times I would often choose weapon with superior attack and defense bonuses to max damage. We may be there again! Decided to learn that new Neftet quest and it seems fairly solo friendly. Started with my archer and after dieing a few times pretty well figured it out and completed. Then my macer ran through in record time. Then I went with my finesse. He is usually a support mage so his weapons although very good aren't top top top notch. Those floating weapons things seem most vuln to acid. And one on one he did just fine. But when he had to fight 3 at a time he was getting ripped to shreds through a 400 sl covy shield. This guy is maxed 100/100 crd quick with spec melee defense and 4 piece defender set. His acid rend however is only +13% defense mod.

I switched to a fire weapon with a +20 defense mod which hit much softer but let him survive. Good just isn't gonna be good enough anymore. I suspect I will have a few brassed and velveted weapons again for situations that warrant it. I'm not complaining either! I love making sure I have the exact right weapon in each and every situation and since I have an army of characters to equip this will keep me busy for quite some time.

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