There is an issue in AC2 which seems very apparent. The Solo exp is not comparable to party exp. It's not just "Less" it's "FAR less".
# 1: A lot of this stems from the party exp bonus.
# 2: Parties that don't share exp, but share buffs should not be advocated.
(In many games this leads to the exclusion of live buffer classes and a lot of multi boxing)
# 3: Changing the exp for solo quests or trying to add incursions for each area is not a solution either.
A 30% increase in Exp WHILE NOT IN A FELLOW would help make solo exp more viable and prevent abuse from shared buffs.
This is NOT to advocate solo play or make solo exp comparable to group exp. This is to lessen the gap which makes solo a waste of time for many people.
# 1: A lot of this stems from the party exp bonus.
# 2: Parties that don't share exp, but share buffs should not be advocated.
(In many games this leads to the exclusion of live buffer classes and a lot of multi boxing)
# 3: Changing the exp for solo quests or trying to add incursions for each area is not a solution either.
A 30% increase in Exp WHILE NOT IN A FELLOW would help make solo exp more viable and prevent abuse from shared buffs.
This is NOT to advocate solo play or make solo exp comparable to group exp. This is to lessen the gap which makes solo a waste of time for many people.