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XP'ing is broken

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With the changes to monsters this patch, the XP gained from hunting places like EO is not worth it by a long shot. I have two nice characters hunting Ripper level and Slayer level, averaging around 75 million per hour using what was very close to max gear before the patch. Do you realize how many hours of grinding that leaves us with to get anywhere? Even with kill task quest and spines, it's not even remotely worth it.

I work under the assumption that "being competitive" is somewhat of a must since I play Darktide and can not participate in PvP combat if I'm not on close-to equal footing. You have just added another tier of loot grind as well as another Luminance grind. We're even more gear-dependant now with the damage rating bonuses on gear. And now you made it so that it'll take several months to even begin the gear/Luminance grind.

Don't get me started on server performance because that's an entirely different issue that must be adressed, but besides that, you actually STILL managed to take a step in the wrong direction (more grind to compete, more gear-dependance) even though you spent so long time creating what was supposed to be a huge patch. I love the actual content, don't get me wrong, but the grind is absolutely mindless. And you just made it last longer.

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