Launcher just sits at the login/password screen. Doesn't tell me it can't authenticate my account or actually connect.
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Auth server down for anyone else?
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Dark idols quest bug?
Anyone ran this lately to notice the Infected Assailers are called Assailers now? They have the same skin as Infected but branded as regular assailers, and they haven't dropped fur in a good hour, I think this quest is bugged. Anyone care to give it a look too?
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Friends list
i for one, would like to see the friends list working before i see quests getting fixed :-/, most people leveling using hunting party's anyways :)
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Authentication issues - a relation discovered
Hello,
I made this account a few days ago. Ever since then, I've had issues logging in. I noticed how to fix it and it works every time.
Sometimes when I login, i'll be locked in a state where it will always give me the "Authentication failed" message when trying to login through the client. I can do this 10 times in a row, and no matter what I do, it just won't let me in through the client.
Until I click on Maintain account. The solution? Logging in through the webpage first.
For some odd reason, it's never failed an authentication through the client directly after logging in through the web. I believe there may be an issue going on on your end if you haven't figured out what the cause is yet, I hope this is helpful.
I made this account a few days ago. Ever since then, I've had issues logging in. I noticed how to fix it and it works every time.
Sometimes when I login, i'll be locked in a state where it will always give me the "Authentication failed" message when trying to login through the client. I can do this 10 times in a row, and no matter what I do, it just won't let me in through the client.
Until I click on Maintain account. The solution? Logging in through the webpage first.
For some odd reason, it's never failed an authentication through the client directly after logging in through the web. I believe there may be an issue going on on your end if you haven't figured out what the cause is yet, I hope this is helpful.
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Tier 8 and weapon stats
Seems like every 430 wield weapon I pick up now has a +11 stat on it, and this is REALLY upsetting me... I can live with it on DW toons, but what about for 2H and missile weapon toons?
I feel that this is unacceptable for the highest tier of loot to be spawning with stats that I see all the time on no wield weapons. I understand that overlap needs to be in place, but going all the way down to no wield stats? really?
I feel that this is unacceptable for the highest tier of loot to be spawning with stats that I see all the time on no wield weapons. I understand that overlap needs to be in place, but going all the way down to no wield stats? really?
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Question about a plugin, would it be allowed?
I wrote a plugin that messages players who are seen in local area or in any chat message. The message could be a quest schedule announcement of some sort, or maybe an ISO, or some PSA. It only sends one message to each person it sees. it doesn't try to spam them with multiple tells. This person is already engaging in chat by speaking in the global channel. or is able to be seen in the local area. The plugin does not message characters that it hasn't seen in chat seconds earlier. It doesn't seem to be that it is any different than a player manually sending a @tell once to every player he sees himself. It sends 1 message every 3 seconds(I can change this).
It isn't against the rules simply because it has the abillity to reach a lot of players, is it? A person playing themselves could do this.
I was wondering if this plugin would be within the rules?
It would be made public. Like a trade bot plugin.
You can't spam /cg every 5 minutes to ensure every player sees your message. this plugin accomplishes that without the repetitive spam to everybody. it's a 1 time message to 1 person. it takes up the same space as an /cg message to them, but unfortunately does break /retell
maybe some guidelines can be put up. like it must be a legitimate message, not like "I like turtles"
It isn't against the rules simply because it has the abillity to reach a lot of players, is it? A person playing themselves could do this.
I was wondering if this plugin would be within the rules?
It would be made public. Like a trade bot plugin.
You can't spam /cg every 5 minutes to ensure every player sees your message. this plugin accomplishes that without the repetitive spam to everybody. it's a 1 time message to 1 person. it takes up the same space as an /cg message to them, but unfortunately does break /retell
maybe some guidelines can be put up. like it must be a legitimate message, not like "I like turtles"
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A request regarding the Barber
I got the first character I ever made a haircut. Since then I've tried several of the new styles, and have not found one that I like as much as the original hairstyle from when I created this character back in 2000. But, the original hairstyle is not included as one of the choices from the barber.
Is it possible to include the original racial hairstyles in the barber's selections? Or, are they long gone somehow? If it's not possible, maybe you should put a warning message on the barber saying that he only does new hairstyles and does not include some of the old hairstyles.
Is it possible to include the original racial hairstyles in the barber's selections? Or, are they long gone somehow? If it's not possible, maybe you should put a warning message on the barber saying that he only does new hairstyles and does not include some of the old hairstyles.
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Assess Person poll...
Question #1 - Would anyone be against removing this skill and all the cantrips and regular spells that come with it?
Question #2 - If not removed, how could we make this skill useful?
Question #2 - If not removed, how could we make this skill useful?
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question about tailoring...
Ok, so I reduced a pair of leggings that covered upper and lower, to only lower. I have a upper legs on but they won't show, the old leggings still visually covers both slots.
So, layering tools right?
I tried to use the bottom layer tool on the reduced piece, and I get an error saying that this piece is already on the bottom, which cant be true because it still covers both slots visually. I then tried to use the top layering tool on the upper legs, and it will not apply at all.
Am I doing something wrong or is this just a broken mechanic? I just want my upper legs to show...
At this point I am wondering if I should just scrap the reduced leggings and start looking for normal greaves? I already spent 100+ MMD trying to tailor this stuff, and the reduced piece has the cantrip I need and is part of the set I need, so I'd like to make this work somehow, as trying to find one specific set piece with specific cantrips can take weeks/months to replace.
So, layering tools right?
I tried to use the bottom layer tool on the reduced piece, and I get an error saying that this piece is already on the bottom, which cant be true because it still covers both slots visually. I then tried to use the top layering tool on the upper legs, and it will not apply at all.
Am I doing something wrong or is this just a broken mechanic? I just want my upper legs to show...
At this point I am wondering if I should just scrap the reduced leggings and start looking for normal greaves? I already spent 100+ MMD trying to tailor this stuff, and the reduced piece has the cantrip I need and is part of the set I need, so I'd like to make this work somehow, as trying to find one specific set piece with specific cantrips can take weeks/months to replace.
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Is it time to update how drains function and make Martyr Mages viable again?
Greetings,
With the introduction of summoning, and the monster rebalance, I have made some fairly significant changes to my main character, a level 267 mage. I usually hunt with an archer, and archers tear through the rebalanced Neftet, especially when they have a mage to imperil for them. So, to better facilitate efficient hunting, I dropped spec War Magic to trained, specialized Life Magic and Summoning.
Most of the time, my mage simply imps and vulns the monsters, pops his summoned creature, and then simply heals/dispells the archer that I hunt with. With trained war magic, it is generally useless to bother attempting to war the monsters, as I get resisted at a very high rate. Since my Life Magic skill is at 520, I have begun using Martyr Mage tactics to help kill the monsters more quickly.
I have noticed that Martyr Mages are woefully ineffective when engaging these high-level monsters.
Even with 420 health, a Martyr's Hecatomb VIII generally only does around 250-300 damage to these monsters, most of which have health values near 6000 and occasionally much higher. I am now at 50% health, and casting Drain Health only gets me 90 health back, which means I have to drain twice in order to get near max health in order to cast another Martyr's Hecatomb. Each drain only reduces a sliver of these monster's healths, and in general it is more efficient for me to cast a Heal Self VIII than it is to attempt a drain (which are often resisted). These monsters are VERY deadly, and putting myself at half health to do such a minor amount of damage is almost never worth the risk I'm taking.
The Martyr Mage is a very interesting playstyle and is quite a bit of fun to play with a risk vs reward mindset, until you are reaching the top tier hunting grounds. Once the monsters get thousands upon thousands of health points and have spells so deadly that they can easily remove half of your health, the effectiveness of Martyr Mages nosedives very quickly. I ask Turbine to review the hard caps that are placed on drains (especially lvl VII and VIII spells), and perhaps allow loot wands to have a modifier which would increase the damage dealt by Life Magic spells, which can be tinkered up with a new type of salvage, much the way that War Magic elemental bonuses work. I think this would be an excellent addition to the game and would serve to further diversify playstyles and character builds.
TL;DR: Make Martyr Mages more effective in the top-tier hunting grounds by increasing the amount of damage drain spells inflict and by adding a modifier to loot wands which increase the damage dealt by drains, harms, and Hecatomb spells and can be tinkered higher with a new type of salvage.
With the introduction of summoning, and the monster rebalance, I have made some fairly significant changes to my main character, a level 267 mage. I usually hunt with an archer, and archers tear through the rebalanced Neftet, especially when they have a mage to imperil for them. So, to better facilitate efficient hunting, I dropped spec War Magic to trained, specialized Life Magic and Summoning.
Most of the time, my mage simply imps and vulns the monsters, pops his summoned creature, and then simply heals/dispells the archer that I hunt with. With trained war magic, it is generally useless to bother attempting to war the monsters, as I get resisted at a very high rate. Since my Life Magic skill is at 520, I have begun using Martyr Mage tactics to help kill the monsters more quickly.
I have noticed that Martyr Mages are woefully ineffective when engaging these high-level monsters.
Even with 420 health, a Martyr's Hecatomb VIII generally only does around 250-300 damage to these monsters, most of which have health values near 6000 and occasionally much higher. I am now at 50% health, and casting Drain Health only gets me 90 health back, which means I have to drain twice in order to get near max health in order to cast another Martyr's Hecatomb. Each drain only reduces a sliver of these monster's healths, and in general it is more efficient for me to cast a Heal Self VIII than it is to attempt a drain (which are often resisted). These monsters are VERY deadly, and putting myself at half health to do such a minor amount of damage is almost never worth the risk I'm taking.
The Martyr Mage is a very interesting playstyle and is quite a bit of fun to play with a risk vs reward mindset, until you are reaching the top tier hunting grounds. Once the monsters get thousands upon thousands of health points and have spells so deadly that they can easily remove half of your health, the effectiveness of Martyr Mages nosedives very quickly. I ask Turbine to review the hard caps that are placed on drains (especially lvl VII and VIII spells), and perhaps allow loot wands to have a modifier which would increase the damage dealt by Life Magic spells, which can be tinkered up with a new type of salvage, much the way that War Magic elemental bonuses work. I think this would be an excellent addition to the game and would serve to further diversify playstyles and character builds.
TL;DR: Make Martyr Mages more effective in the top-tier hunting grounds by increasing the amount of damage drain spells inflict and by adding a modifier to loot wands which increase the damage dealt by drains, harms, and Hecatomb spells and can be tinkered higher with a new type of salvage.
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Totally ridiculous
I am getting hammered with 403.
1. Fix the freaking forums please.
2. Give us a save option for keeping us logged in. The five minute timer is a joke. No forum ive ever visited resets you at the rate this one does.
3. 403 is hitting me in every thread I visit and try to reply too.
I'm rolling the dice to see if this thread even gets added. :(
1. Fix the freaking forums please.
2. Give us a save option for keeping us logged in. The five minute timer is a joke. No forum ive ever visited resets you at the rate this one does.
3. 403 is hitting me in every thread I visit and try to reply too.
I'm rolling the dice to see if this thread even gets added. :(
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30% Proposal
There is an issue in AC2 which seems very apparent. The Solo exp is not comparable to party exp. It's not just "Less" it's "FAR less".
# 1: A lot of this stems from the party exp bonus.
# 2: Parties that don't share exp, but share buffs should not be advocated.
(In many games this leads to the exclusion of live buffer classes and a lot of multi boxing)
# 3: Changing the exp for solo quests or trying to add incursions for each area is not a solution either.
A 30% increase in Exp WHILE NOT IN A FELLOW would help make solo exp more viable and prevent abuse from shared buffs.
This is NOT to advocate solo play or make solo exp comparable to group exp. This is to lessen the gap which makes solo a waste of time for many people.
# 1: A lot of this stems from the party exp bonus.
# 2: Parties that don't share exp, but share buffs should not be advocated.
(In many games this leads to the exclusion of live buffer classes and a lot of multi boxing)
# 3: Changing the exp for solo quests or trying to add incursions for each area is not a solution either.
A 30% increase in Exp WHILE NOT IN A FELLOW would help make solo exp more viable and prevent abuse from shared buffs.
This is NOT to advocate solo play or make solo exp comparable to group exp. This is to lessen the gap which makes solo a waste of time for many people.
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Hive Keeper questions and advice
Several questions about Hive Keepers. Any help appreciated!
1) Do the bleeds stack? i.e If I land a bleed and then land the same bleed again before the first one wears off, will the overall bleed damage stack/increase?
2) The bleeds are percentage of health based, but is that the percentage of max health or how much health the mob currently has left at the time?
3) What's the difference between the Agitate Nest and Impregnate Wasps? They seem to be the same.
4) Should I be able have 3 wasps out at time by getting 2 Agitate Nests off and then an Impregnate?
5) Does Protect the Queen stack with sorc/chant/cb etc debuffs?
6) What's the best rotation for soloing? I keep Vampiric Swarm 4-5 levels higher than me and it still dies ridiculously fast to mobs at or near my level. If I use Agitage Nest and or Impregnate (kept 2+ levels higher than me), mobs tend to 1 hit those wasps, so if Vampiric Swarm is so ridiculousy bad at tanking, how do I keep mobs off me without taking an annoyingly long time to use Daze repeatedly and run away to get distance? If daze misses (or really anything else for that matter) I'm screwed, espeically if I have more than one solo mob on me at a time. I mean Vampiric Swarm dies rapidly, and wasps get 1 shotted, so how should I survive as I can't personally tank crap? Is Vampiric Swarm suddenly amazing once it's 50-55+ or something?
I tend to be at or near number one in overall damage with groups fighting group mobs, but soloing is radically problematic due to pets and myself dying stupidly fast so any advice in this regard is appreciated. At level 42 for example, I know from experience that an ele/voker/fi/ranger/defender (and probably some others besides pure heals/support classes) can very very easily solo the first part of Lodrogs (just killing the Revenants), whereas as HK with Vampiric Swarm 3-4 levels above me, it dies in about 5 seconds to Prefects, and I die just as quick. My weapon/armor is not terrible and my adept/paragon is not too low. It seems like I must be doing absolutely everything wrong.
1) Do the bleeds stack? i.e If I land a bleed and then land the same bleed again before the first one wears off, will the overall bleed damage stack/increase?
2) The bleeds are percentage of health based, but is that the percentage of max health or how much health the mob currently has left at the time?
3) What's the difference between the Agitate Nest and Impregnate Wasps? They seem to be the same.
4) Should I be able have 3 wasps out at time by getting 2 Agitate Nests off and then an Impregnate?
5) Does Protect the Queen stack with sorc/chant/cb etc debuffs?
6) What's the best rotation for soloing? I keep Vampiric Swarm 4-5 levels higher than me and it still dies ridiculously fast to mobs at or near my level. If I use Agitage Nest and or Impregnate (kept 2+ levels higher than me), mobs tend to 1 hit those wasps, so if Vampiric Swarm is so ridiculousy bad at tanking, how do I keep mobs off me without taking an annoyingly long time to use Daze repeatedly and run away to get distance? If daze misses (or really anything else for that matter) I'm screwed, espeically if I have more than one solo mob on me at a time. I mean Vampiric Swarm dies rapidly, and wasps get 1 shotted, so how should I survive as I can't personally tank crap? Is Vampiric Swarm suddenly amazing once it's 50-55+ or something?
I tend to be at or near number one in overall damage with groups fighting group mobs, but soloing is radically problematic due to pets and myself dying stupidly fast so any advice in this regard is appreciated. At level 42 for example, I know from experience that an ele/voker/fi/ranger/defender (and probably some others besides pure heals/support classes) can very very easily solo the first part of Lodrogs (just killing the Revenants), whereas as HK with Vampiric Swarm 3-4 levels above me, it dies in about 5 seconds to Prefects, and I die just as quick. My weapon/armor is not terrible and my adept/paragon is not too low. It seems like I must be doing absolutely everything wrong.
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Compound Bow Handles....
Croc needs to go into the deepest caves to get his 150 skill handle.... Any other archers need this? Looking for some to make a group day out....
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Excited for the March Patch
For the first time in a LONG time, I'm excited to see what direction the Lore is going. New villain totally? Return of the Virindi? More Olthoi chaos? Lugian uprising? More Undead shenanigans? Shreth Horde Apocalypse? Million Mite March on Mayoi? Perhaps some more tibits on the Tou-Tou Invasion? Aerebax's Prodigal Knath?
Well, I'm also excited because I hope they fix the stupid magicD on the Dark Island Golems and some of the other annoyances of the Feb Patch. (I'm looking SQUARELY AT YOU PERIMETER MECHANIC THAT MAKES ME HATE Tou-Tou/Neftet)
Don't we normally get a teaser or something on a Friday like today?
EDIT: I liked all the Undead Arcs, but in the last couple months all the Ninja-Honshino stuff just kinda melded together. I'm looking forward to a fresh direction.
Well, I'm also excited because I hope they fix the stupid magicD on the Dark Island Golems and some of the other annoyances of the Feb Patch. (I'm looking SQUARELY AT YOU PERIMETER MECHANIC THAT MAKES ME HATE Tou-Tou/Neftet)
Don't we normally get a teaser or something on a Friday like today?
EDIT: I liked all the Undead Arcs, but in the last couple months all the Ninja-Honshino stuff just kinda melded together. I'm looking forward to a fresh direction.
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Does Aura of the World apply to Wield Req's?
It's all in the title......... :D
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Why is max summoning harder to reach then any other skill??
Returned player.
Started 100 will/endurance (maxed out)
Level 8 spells
Legendary summon/will/endurance
Lvl 3 summon cloak (adds 6 points)
And im STILL 3 points from 570 and being able to summon the 200's
Basicly you HAVE to get at least 300k lum to raise skill high enough to summon them??
This is harder then any other skills where I can use an xp aug gem to raise my skill for new max wield weapons..
Please add an xp aug option to raise this skill like all the rest, or add it to one of the others, or add in some gem to raise skill for 4hrs or something!!
Why should I as a returning player have to grind lum or quest for lum ONLY for this one skill when all the rest are reachable without it??
Started 100 will/endurance (maxed out)
Level 8 spells
Legendary summon/will/endurance
Lvl 3 summon cloak (adds 6 points)
And im STILL 3 points from 570 and being able to summon the 200's
Basicly you HAVE to get at least 300k lum to raise skill high enough to summon them??
This is harder then any other skills where I can use an xp aug gem to raise my skill for new max wield weapons..
Please add an xp aug option to raise this skill like all the rest, or add it to one of the others, or add in some gem to raise skill for 4hrs or something!!
Why should I as a returning player have to grind lum or quest for lum ONLY for this one skill when all the rest are reachable without it??
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Can't post on my main account..
When I log into my main account I have no permissions to post in any of the forums. Is there something I need to do to enable that? I have no issue with this account, but I would prefer to post on the account I have had for ages.
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Red Aetheria powder
Can we have these reward legendary keys maybe by turning in 20 powders instead of 10 to get a mfk?
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Help with returning ie: allegiance
Ok so for those who know me I was Merryjuana/Merryjuanita on MT server and I left the game when the second xpac hit and swore my Monarch char to Farquad. When I came back to say hi to ppl and check stuff out a few years ago I no longer had accesss to my original acct so I started over but also swore those chars to Farquad. Is he still Monarch or at least still in an active guild? I have heard he is no longer playing? If not is Ashake or someone on who can adopt me and the friend that is coming to check out AC with me? William? Anyone? lol Im so lost...
M
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